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Track 1-44 sleepwalk .......... 42'48"
"Sleepwalk is a frustrating
journey, like walking blindfolded through a room constantly bumping into unknown
objects scattered across the floor. Improvisations with guitar and toy instruments,
fieldrecordings of the wildlife of an urban river in the north of Sweden, some
stolen sounds from records, MDs and CDs, controlled feedback, *silence* and
noise makes up the sources of this album, all fragmented and processed on the
hard-drive of Ronnie Sundin (electronic sound artist from Sweden who started
working with music/sound more than ten years ago but surfaced on disc for the
first time only four years ago) to create small soundevents surrounded with
liberal use of *silence*. Sleepwalk is a soundtrack to a dream, or rather the
dreamlike state in between wake and dreaming. All good music defies categorisation
but points of reference might be composers like RLW or Bernhard Guenter who
takes great care of detail, structure and restraint an does not impose things
on the listener, instead slowly dragging them in.
This album was recorded during 1999 and 2000 at the Academies of art in Trondheim,
Norway and in Umea, Sweden."
SELECTED DISCOGRAPHY
rsundin dreamsketch CDR 1999 Bake
Records, nl
rsundin lorez plaza / limp 2CD 1999 bonbon records, se
rsundin internalreference CD 2000 bonbon records, se
rsundin invalidObject [default] 3"CD 2001 Fallt Publishing, ir (due spring
2001)
bad kharma seltin CD 1998 bonbon records, se
bad kharma/l.marhaug/grunt scandinavian noise manifesto CD 1998 bonbon/jazzassin/freak
animal se,no,fi
bad kharma karisma 3CDR 1998 bonbon records, se
bad kharma kosmos 6xCDR-set 2000 staalplaat open circuit, nl
Tracks seven through twenty-six comprise the bulk of the really, really shot pieces (two of them are a minute long, the rest substantially less). Tuning radio,s pots and pans banging, a few more blips. Track 10 may only be forty seconds long, but were it expanded it'd be a John Duncan track ("Flare," maybe). For some reason, despite the plethora of different noises and the sparseness of their arrangement, this doesn't have the same chaotic feel as a few of the other discs I've reviewed this week; there's all an odd structure to it, really. Track 13: John Watermann on steriods. Track 14: the same John Watermann on steriods track sped up to 78RPM. Really, this is actually starting to sound like a noise album, rather than rsundin's usual glitchpunk leanings. It has a lot in common with Ground Fault's Crawl Unit release from a few years back; if you played this through a huge stack of Marshalls live, you'd be perfectly in character opening up for Merzbow, but put it on a disc and mix it real low and it starts sounding like ambient, albeit really disturbing ambient.
Tracks 19-22: detune radio. sample. repeat for five seconds.
The last four short tracks build up to track 44, the album's fifteen-minute finale, a relatively high-pitched and loud drone that occasionally takes on harmonizing tones. For the first five minutes, that is. Then everything gets weird, and the drone comes back at a higher pitch. From there, things break down even farther...
Superior to Default simply because it's more interesting" - Robert Beveridge